OBJECTIVE
Start with 60 HP. Reduce opponent's HP to 0, or have more HP after 13 turns!
β± 60 seconds per turn β Timeout = -10 HP penalty!
CARDS (48 cards)
ROCK Γ14 β beats Scissors
SCISSORS Γ14 β beats Paper
PAPER Γ14 β beats Rock
DIVINE Γ3 (Lv.5) β beats all elements!
UNKNOWN Γ3 (Lv.0) β VOID, ABYSS, DARK
Card Levels 1-5: Higher level = More damage (level + 1)
BATTLE
Each turn: Place 3 cards in Battle Zones β Press GO
Winner deals damage = card level + 1
Same element = Draw (no damage)
ACTIVE SPELLS
FORGE Γ4 β Card level +2 extra damage on your zone!
β Cannot target Divine or Unknown cards. Stacks with POWER!
POWER Γ2 β Same element = auto-win (3 damage). Different = wasted!
β Cannot use on Divine cards!
REFLECT Γ2 β Losing zone reflects damage back (always costs 1 HP)
β God Light and Great Eclipse bypass REFLECT! Cannot use on Divine cards!
DESTROY Γ1 β Bounce all field cards β pick 2 enemy hand cards to destroy
Damage = total destroyed levels Γ· 2. Base cost: 1 HP
β Destroy Unknown = +5 curse damage to you! π Destroy Divine = enemy heals +5 HP!
Cancel Γ3 = Your 2 highest cards destroyed instead (penalty)
HEAL Γ1 β Heal +12 HP next turn (max 60). Delayed delivery!
Cancel Γ3 = Spell wasted (no heal). Toggle on/off before pressing GO
PRAY Γ1 β Draw 1 Divine card next turn (cost 3 HP on delivery)
Cancel Γ3 = -3 HP penalty + spell disabled. Can die if HP β€ 3!
SACRIFICE Γ1 β Confirm: enemy -10, self -5, both shuffle hands
π‘οΈ Enemy can RESIST by dropping 3 cards! (Divine dropped = +5 HP, Unknown = -5 HP)
Cancel Γ3 = Reversed! Self -10, enemy -5 (penalty). Requires HP > 5
AUTO SPELLS (Place cards to activate)
COMBO Γ2 β 3 same element β bonus 3-5 damage (by highest Lv)
TRINITY Γ2 β Rock + Paper + Scissors β bonus 3-5 damage
2 uses each per game. Divine/Unknown don't count!
π Perfect Win (COMBO/TRINITY + win all 3 zones): Extra +5 bonus!
UNKNOWN CARDS
Beats Divine only (damage 1), loses to Rock/Paper/Scissors
+ POWER: Beats everything! (damage 6)
+ REFLECT: Reflects 6 damage when losing
If DESTROYED: Attacker takes +5 curse damage!
ECLIPSE COMBO
DARK + VOID/ABYSS on field β All Unknown cards win everything!
Eclipse damage = 6 per zone. Loses to God Light!
π° GREAT ECLIPSE: 3 Unknown on field β 7 damage per zone!
Bypasses REFLECT and ignores enemy POWER! Only God Light can stop it.
GOD LIGHT (JANKEN NO KAMI)
Place 3 Divine cards in battle β -8 damage per zone!
Total: -24 HP! Bypasses REFLECT. Beats Eclipse and Great Eclipse.
God Light vs God Light = DRAW (no damage)
VICTORY CONDITIONS
Knockout: Reduce enemy HP to 0
Time Up: Higher HP after 13 turns wins
God Light: 3 Divine on field = -24 HP devastation
Deck Out: Can't place 3 cards = lose